Formed by National Cyber Security Executives and Educators to solve a problem
We are losing the cyber security battle, chiefly because we wait until someone joins a company in a job before we teach them anything about the risks online or how to defend themselves. Cyber Sports Limited looks to expand the national footprint of knowledge by creating an e-sporting ecosystem around the defense in this digital world.
Games are a great teacher
Multiple studies have shown that educational games can be effective in improving knowledge and understanding of various subjects, including science, math, and history. For example, a study published in the Journal of Educational Psychology found that students who played an educational game about genetics had a better understanding of the subject compared to those who learned through traditional methods.
​
Gaming can provide an immersive and interactive learning experience that can help individuals engage with and retain information. Computing Research found that students who learned about ancient civilizations through a game had a better understanding of the subject compared to those who learned through traditional methods.
​
Games can help individuals learn through trial and error, problem-solving, and critical thinking. This can help to deepen understanding and encourage individuals to explore different approaches to a problem.
​
Gaming provides opportunities for individuals to explore different perspectives and gain a deeper understanding of complex issues. Cyber Sports will help to solve the Cyber Security issues found in every industry and field today.
Studies Confirm Cyber Gaming can make an impact
A study published in the Journal of Educational Psychology found that middle school students who played an educational game about genetics had better knowledge retention and understanding of the subject compared to those who learned through traditional instruction methods. (Source: Annetta, L. A., Minogue, J., Holmes, S. Y., & Cheng, M. T. (2009). Investigating the impact of video games on high school students’ engagement and learning about genetics. Journal of Educational Psychology, 101(3), 538-547.)
​
The British Journal of Educational Technology found that students who played an educational game about fractions had a better understanding of the subject compared to those who learned through traditional methods. (Source: Feng, Y., Heffernan, N. T., & Koedinger, K. R. (2009). Addressing the assessment challenge in an online fraction game with a mixture item response theory and latent class model. British Journal of Educational Technology, 40(2), 201-221.)
The Journal of Educational Computing Research found that students who played an educational game about world history had a better understanding of the subject compared to those who learned through traditional methods. (Source: Kebritchi, M., Hirumi, A., & Bai, H. (2010). The effects of modern mathematics computer games on mathematics achievement and class motivation. Journal of Educational Computing Research, 42(1), 33-64.)
CYBER ATTACKS ARE ONE OF THE BIGGEST THREATS OF THE 21ST CENTURY. WE COMBAT THIS THREAT THROUGH COMPREHENSIVE KNOWLEDGE AND EXPOSURE. WE GET COMPREHENSIVE KNOWLEDGE AND EXPOSURE BY TEACHING KIDS TO PLAY GAMES THAT MAKE THEIR PARENTS WANT TO WATCH AND CHEER
— renowned "IT Guy"